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Front End Geometry Technical Article


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The following article is reproduced with permission from Kart Oz Magazine.
All credits and copyrights belong to Kart Oz Magazine.

Steering and Front-End Setups


TOE:
Toe-in or toe-out is a measurement made when the kart is stationary and the steering is straight ahead. It means the wheels are pointed in towards each other at the front (toe-in) or at the rear (toe-out). Toe is expressed in mm, the figure being the difference between the centre line of the tyres at the front and rear. When the front measurement is less than the rear measurement, the result is 'toe-in'. There are many out there who will argue that the wheels should be set parallel (zero toe) in order to avoid 'snow ploughing' and get the best speed on the straight. This is not necessarily so, as you will read in a little while.

Toe adjustments must be made equally on both tie rods with the pitman arm locked in a central position, otherwise the one sided toe will 'split' when the kart is driven. This will result in the steering wheel being crooked at best, and the camber angles and cornering weights being out of whack. Toe and camber adjustments are best made using special equipment such as alignment plates. These plates are available from any kart shop and are fitted in place of the wheels. They allow ease of measurement with a tape measure to the degree of accuracy which is needed for wheel alignment. All steering adjustments should be made while keeping 'tracking' in mind. This means that all the wheel angles, including those of the rear wheels, should correspond with whatever is needed to keep the kart running in a straight line. Always use the rear axle as a reference for all adjustments to the front end, but before this can be done, the leveling and centering of the rear axle in the chassis must be checked.

CAMBER:
Camber is a very important angle, being the angle at which the tyre surface is presented to the racing surface. Wheels that are inclined together at the top are said to have negative camber and vice versa. The usual setting for racing tyres is to have a little negative camber in order to generate the most grip. Camber angles impart a sideways force called camber thrust, and it is very important to understand this.

KPI:
KPI (King Pin Inclination) is the angle of the king pin when viewed from the front. In karting, the kingpin should be inclined towards the centre of the the kart at the top (positive KPI) and is usually a similar angle to the caster angle, although an adjustment of one usually affects the other. Caster and KPI work together to apply a jacking effect when the kart is steered. KPI is sometimes called SAI (Steering Axis Inclination).

CAMBER THRUST:
Camber thrust is a force generated in a tyre when it is run at an angle to the racing surface. This is best understood when you consider that the cornering forces in a motorcycle are generated by leaning the bike over, thereby increasing the camber angle. The wheel effectively assumes the form of being part of a cone, and tries to roll in a circle like a cone would. Wheels with negative camber will try to roll towards each other, but the chassis resists this tendency. The result is that the tyres tend to scrub on the road, thereby slowing the kart perceptibly in a straight line. This scrub can be cancelled by toeing the wheels out slightly. So, those who argue the wheels should be parallel for the best straight line speed are only correct when the camber angle is zero. This is very important in low powered classes where every little bit of power conservation helps reduce lap times.

CASTER: 
Caster (or castor, although that refers more to the type of oil you should be using in the engine) is the angle of the kingpin when viewed from the side. In karting, the kingpin should always slope back at the top, and this is called positive caster. Caster is an angle which gives directional stability to the kart in the straight ahead position, and which contributes to weight jacking when the steering is turned.

WEIGHT JACKING: 
The effect of Caster and KPI is to make the inside wheel 'heavy' when the steering is turned. By this we mean that the inside wheel is pushed down by the geometry and the outside wheel raised. This jacks the weight diagonally across the kart, with the inside front and outside wheels taking most of the weight. Centrifugal force will then transfer the weight to the outside front wheel, causing the inside rear wheel to momentarily lift off the racing surface. This allows the kart to turn into the corner, rather than trying to push straight ahead if both back tyres retained equal grip. This effect is easily seen when driving in the wet and it is difficult to get enough cornering force to make this jacking effect work well, and gross understeer or push is the result. 

Ackerman geometry causes an increase in toe-out as the steering is turned and this is more of a consideration in karting than having the wheels follow a nice 'correct' line around a corner. More Ackerman effect is needed on sticky tyres and with more powerful engines as it allows a more aggressive attack on corners. This same aggressive Ackerman will result in extra drag in corners on a low powered kart, particularly on slow corners where the excessive toe out may cause the inside tyre to scrub exiting the corner affecting speed down the following straight. If you suspect this may be happening, very carefully inspect the inside front tyre for evidence of 'reverse' scrub marks, that is evidence of the tyre being worn from the inside out, rather than vice versa. 

The weight jacking effects of caster can be increased or decreased by changing the front track. Widening the front will increase the jacking effect at the expense of heavy steering and a lessening of steering feel, whilst narrowing it will have the opposite effect. Widening the rear track will allow the jacking effect to 'float'  the inside rear wheel more easily, thereby assisting turn-in. 

As a general rule, the front track should be run as narrow as will allow adequate weight jacking, whilst the rear should be run as wide as grip will allow. This will result in a flat cornering, predictable chassis, which hopefully will not bog the engine with grip in mid corner and slow the kart on the following straight.


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Revised: November 09, 2004 .